Giant Starfall
Trap Normal

Giant Starfall

  • Archetype:
  • Star

  • View:
  • 3171




Neither player can activate the effects of monsters without a Level in response to this card's activation. Target 1 face-up monster without a Level on the field; for the rest of this turn, any battle damage from battles involving that target is halved, it cannot activate its effects or be destroyed by battle, also its ATK becomes 0.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
52± 8/ 100
Power Score
Intrinsic 51
Deck 52

Giant Starfall — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 52 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Giant Starfall is a targeted, conditional trap. Its power comes from neutralising one face-up monster with no Level, which is a narrow target set, and it does not build a board or generate card advantage. Its ATK and body are irrelevant to the score. Its 6-deck, 5-archetype presence confirms it is a reliable generic include, but that frequency does not raise the score (guardrail 3); the absence of combo evidence keeps combo_conversion low.

Axis scores

Axis Score Evidence
Accessibility 50 A set trap that needs to be drawn and kept face-down; no searcher or combo route is recorded, and it appears in 6 of 6 sampled decks at an average of 2 copies (observed; set-and-wait access is inferred from card type).
Combo & Conversion 20 Text-only: it neutralises a target but builds nothing, and there are no recorded boards or starter/payoff statistics (inferred from text; no combo evidence).
Resource Economy 40 It trades one card for one monster's effectiveness with no recursion or refuel, so it is roughly card-neutral (inferred from text).
Effect & Interaction 60 Strong against Level-less monsters: negates their activations, sets ATK to 0, halves battle damage, and blocks battle destruction. It is dead against Level-bearing monsters (verified from card text; interaction strength is inferred).
Material Utility 0 A trap, so it can never be used as Xyz or Link material (verified from card type).
Resilience & Flexibility 40 Single-target, single-turn effect that a counter trap or negation can stop; no redundancy or multi-zone use is recorded (inferred from text; no interaction evidence).
Deck-Building Efficiency 60 Runs at up to 3 copies with no garnet or lock, but its narrow target set takes a deck slot that is dead against Level-bearing monsters (observed copies distribution; slot cost inferred).

Calculation

Weight profile: single primary role (Removal / Negation), no secondary blend. Intrinsic ≈ 51, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Targets any face-up monster without a Level and sets its ATK to 0 (verified)
  • Halves battle damage from battles involving the target and stops it being destroyed by battle or activating its effects (verified)
  • Appears in 6 of 6 sampled decks across 5 archetypes at an average of 2 copies (observed)

Weaknesses

  • Cannot affect monsters that have a Level (verified from text)
  • No recorded combo boards, so no evidence of conversion value (data gap)
  • Narrow target set means dead cards against Level-bearing boards (inferred)

Counters / choke points

  • Counter traps or negations that stop the activation (inferred, generic)
  • Level-bearing monsters, which the card cannot touch (verified)

Best use

Situational removal / negation against Level-less monsters. Decks: Stardust Bystial, Polymerization, Amazoness, Millennium, Battleguard. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: halves battle damage from battles involving the target, prevents effect activation and battle destruction, sets ATK to 0, and requires a target without a Level; Card type is Trap, so it cannot be material; Appears in 6 of 6 sampled decks with an average of 2 copies
  • Observed: Copies distribution in sample: 1 copy in 3 decks, 3 copies in 3 decks; Partners such as Polymerization co-occur in 100% of sampled decks (sample artifact, not a power signal)
  • Inferred: Set-and-wait access as a trap; Level-less targets are mainly Link and Xyz monsters; Generic-include status is frequency, not strength (guardrail 3)
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion % inferred from the 6-deck sample only size of the Level-less monster pool in the current format is not supplied











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